Have you ever wondered what exactly goes into writing Guild Wars 2? Well, thanks to a recent opportunity I had, I have some answers for you! I was able to interview several of the writers for Guild Wars 2 on what it’s like working on that game that we’re all waiting so very impatiently on. I received answers to my questions from Bobby Stein, Lead Writer, Peter “The Explorer” Fries, and Angel McCoy, the voice of the sylvari.
As Bobby, Peter, and Angel are all awesome people, the answers I got were far longer and more in-depth than I had been expecting; thank you so much (and also a big thanks to Regina for granting me this chance in the first place)! Without further ado, here’s what you’re waiting for!
Verene: Hello! First of all, I would like to say thank you very much for your time in doing this interview and answering these questions. I’m hoping to get a look at a side of games that many people don’t pay as much attention to, but for most games I find just as important as the artwork and mechanics, and that is the storyline of the game, as well as how it’s written. Guild Wars 2 being what it is, the story is certainly one of the most important parts of it! So, thank you for taking your time to answer these for me.
First and foremost, just how different is it writing for a game from writing, say, a novel or script? And how does writing for Guild Wars 2 differ from writing other games?