A Second Year by the Numbers!

Today it has been two years since Guild Wars 2 has officially launched. Yay! It kind of feels weird that it’s been that long already, doesn’t it?

Last year I did a “year by numbers” post where I went over various details of my account and things I have accomplished since launch. Since it was fun to write, I’m going to make a Year Two by the numbers!

Number of level 80s: Eleven

Yes, that number has grown since last year. It’s funny, because previous to launch my plans had been to make a mesmer, ranger, warrior, elementalist, and thief. Guardian was added after I played one extensively during BWE3. Last year by this time I had an 80 of each profession; in the year since, I’ve added a second warrior, thief, and necromancer. Of the three newcomers to my max level lineup, only one – Alianah – was a character I had at this time last year. The other two were ones I made in the intervening months and leveled right away. Last year I went through all of their playtime and stuff like that; I’m too lazy to math so I’m not doing that this time. :P

The Adults

The Adults

  • Liusaidh, sylvari mesmer, wielder of the Minstrel
  • Rosheen, sylvari guardian, wielder of Bifrost
  • Brynja Rabbitfoot, norn ranger, wielder of Kudzu
  • Janan Savitri, human thief
  • Ragna Blazefur, charr elementalist
  • Carella, human necromancer, my go-to for PvP
  • Glynha, sylvari warrior
  • Searlaith, sylvari engineer
  • Ylva Mardh, norn warrior, may one day get the Juggernaut
  • Rianna Xi, human thief, based on a roleplaying character of mine
  • Alianah, sylvari necromancer

Number of characters below level 80: Currently six.

Some of these are familiar faces from last year. A couple are new; and Suvi Liina, my norn mesmer I had at this time last year, was deleted recently.

The Babies

The Babies

  • Deirvhile, sylvari thief, level 21, crafting character
  • Haneul Nae, human mesmer, level 30
  • Katta, asura elementalist, level 56
  • Astrid Cheval, human guardian, level 45
  • Siobhanen, sylvari ranger, level 21
  • Yseuldhe, sylvari elementalist, level 42

Number of character slots I have open for keyfarming: Currently one.

I don’t keyfarm often; I get bored with it far too often. I do have one open slot I use for that, though, for the time being anyway. My throwaway keyfarming characters are nearly always named Lady Verene, but their appearances generally change.

The current inhabitant of the slot:

I kill bandits with style.

I kill bandits with style.

I take this game very seriously. Clearly.

Number of hours played: 2,759

This is only a thousand hours more than at this time last year. I have gone through a number of periods this past year where I’ve felt burnt out by the game and hadn’t played much for a long time. I’ve also had things going on in my personal life that have kept me out of game. Still, that averages to about 115 hours per month, 26.5 hours per week, or about 3.75 hours per day.

Number of legendaries crafted: Three

Kudzu I had already finished this time last year – I crafted it in March of 2013. At this point last year I was working on Bifrost, with the intention of giving it to my mesmer. I actually wound up shelving it out of frustration for a long while, since I was having zero luck on the precursor, and around November the Mystic Forge finally spat out the Legend. So I quickly finished that…and gave it to Rosheen.

I had been planning on making the Juggernaut for Ylva after she hit level 80, but between the precursor and silver doubloons, I decided that wasn’t going to happen anytime soon. I had bombed through making Mystic Clovers in a day, though, so they were sitting there in my bank, waiting to be used for something. I decided after a while that there was no way I could make another legendary for an alt while my main still didn’t have one, so I decided on a whim to make the Minstrel for Liusaidh.

Achievement points: 12,432

I’m not going to lie – many of my points came from the Living World meta tracks. As those don’t exist anymore, and you don’t have to do the achievements to unlock some special thing…I kind of don’t do them anymore. I was never a big achievement person anyway, so I like that I no longer feel like I must do them.

Number of makeover kits used: Around fifteen?

I like to redo my characters’ looks frequently, and if I had more spare cash that number would be much higher. Liusaidh has had at least five makeovers by now. I’m just saying, if a Permanent Makeover Kit was ever made (and wasn’t an RNG item like the permanent hairstylist kit), I would spend good money on it, because I sure as hell would put it to good use.

Oldest character: Liusaidh

Youngest character: Yseuldhe

Liusaidh wasn’t strictly the first character I made right at headstart (since I made throwaway characters to lock in names right away), but she was the first one to be made properly. Yseudhle, on the other hand, is my newest character, having been made just last week.

liusaidhyseudhle

Number of things that Blink/Illusionary Leap has gotten me trapped in: ARGH TOO MANY TO COUNT.

Playing a mesmer can be dangerous and I have broken every map in the game at this point. Go. Me.

And I think that’s all for this edition of a Year by the Numbers! So here, have a Bobblehead screenshot from April Fool’s Day to wrap things up.

gw446

Communication

This past week has been a bit mad in terms of GW2; between interviews from gamescom bringing news many were unhappy with as well as a number of DDoS attacks since yesterday evening, tempers are running high.

Today, Mike O’Brien made a post about communication on the forums. Now, I’m not going to copy the whole post here, as it’s fairly long, though everyone should make sure to read it. I also know I’m not the only person to want to just talk about what was said there.

I understand a lot of the frustration that comes up when it feels like communication to us is lacking. I really do, and I’ve complained about it before. However, the things that O’Brien says, I do agree with and respect. I can definitely understand them not wanting to talk about something new until it’s in a near-complete stage, instead of announcing things far in advance of them being in any ready state. When you do that, you run the risk of things falling apart. A feature not working as intended. Other plans moving away from it.

Guys, I want precursor crafting to be a thing as much as anyone else does. And I feel like they made a huge mistake announcing it when clearly it was not in any way close to being ready. It may have been that they thought they were closer to having it ready than was actually the case. It may be that other things that were being worked on alongside it mucked things up.

And it seems to me like they learned their lesson, in announcing something that was guaranteed to be highly anticipated and then not being able to deliver on it like they wanted to. So I can appreciate them taking the stance of “We won’t discuss what may happen”.

A lot of the fuss this week was over an interview where it was said that Super Adventure Box is not currently being planned for. Many took that to mean that SAB was never coming back. Those statements about it not currently being in the plan make a lot more sense in light of today’s post. They don’t want to talk speculatively about things, in case something does work out or things go another way and they have to can it. They want to talk about the things that are for certain shipping.

I want more communication; I want to know more about what’s going on and what’s planned for the future. But this is a stance I can respect. Most everyone has been in a situation where they had to go back on something they said, and it’s never fun; it’s very understandable to see a game company take that stance. So, let’s not act like it’s because they don’t care. I can tell you from experience that they do, very much. And if you do disagree with something, please do so civilly instead of going on the attack, as can be so common.

And do remember that they do change things based on feedback. Just because something isn’t responded to, doesn’t mean it isn’t seen. It absolutely is.

Just a few things for people to think about and keep in mind.

A Year of Guild Wars 2!

So, Guild Wars 2 just turned a year old, and as that landmark passes, it’s neat to reflect on the game, how it’s changed, and how it’s changed me as I play it.

I started as, frankly, a very casual player of MMOs.  My interests lie more in the direction of action/adventure than… well… bothering with other people.  I’d dabbled in WoW and TOR with friends, but there were a great many issues with the very core of the gameplay that kept the genre from really grabbing me.  However, the very little bit (only a few days really) of Guild Wars that I had played felt different, different enough for me to take interest in the prospect of Guild Wars 2.

Dragons  The dragons helped.

As the game loomed closer, I planned out my characters.  My main would be an Elementalist asura named Zott who primarily used lightning, and I would try a norn Ranger.  A charr Warrior and a sylvari Necromancer would follow.  I decided to add a human, in the interest of rounding out the races, and figured this throwaway character without a planned name would be a Thief.

Headstart opened, I furiously created all my characters to secure their names, and that unassuming Thief got an old standby, Rhys, and a spur-of-the-moment surname, Elmbrier.  He’d be something to turn to when I wanted a break from the ones I actually cared about.  Just to play around and relax.

Long story short, 12 months later Rhys is my only level 80, and that first asura, norn, and sylvari are no more.

RhysProgressIt’s been a long road, Rhys.

My girlfriend told me to join her guild, which I was fine with being a part of as long as I didn’t have to interact with the other guild members.  I’m not very social, and with my prior MMO experiences I had no intention of dealing with a bunch of jerkish, game-obsessed twits.

TWITsLittle did I know…

Yeah, that changed too.  She coaxed me onto Vent with them, and after my initial shyness, I consider my guildmates some of my best friends.  Meeting up with a bunch of them at PAX East this year was an amazing experience, and it sounds really sappy when I say it like this, but Guild Wars 2 did in fact change my life.

For the game itself, I wasn’t sure what to expect at the outset, but previous experience suggested a massive world with things of interest stretched out a great distance from each other.  GW2 quickly showed me I was wrong on that count: It was in fact a massive world with things of interest so densely packed that it’s a wonder the zones weren’t bursting at the seams.  Every crossroad, every hill, every half-hidden cave entrance promised – and delivered – something new, interesting, and rewarding to find.  I fell in love with exploring Tyria, and even with my dedication to discovery, I only achieved map completion a couple weeks ago.

Of course, map completion was part of the greatest lunacy I’ve committed in this game: The forging of a Legendary weapon.  Me, a casual player who despised grind, slowly but surely working toward creating an item that takes hours and hours of dedicated effort and so many hundreds of bits of defeated animals.  I’ve got a long way to go – apparently I’m about 27% done – but I will have my Quip eventually.

And how has the game itself fared?  In my opinion, it’s only gotten better and better.  Southsun was a good idea with imperfect execution, but now that the living story updates are chugging along reliably, Clockwork Chaos is my favorite event to date.  The world really does feel alive, and it really does feel like we players are affecting it.  Tyria is huge, but I only want more.  I’m looking at you, Deldrimor Front…

As someone who didn’t know what to expect a year ago, and was blown away by what I found, I can only say that I’m eagerly looking forward to what will come from the second year of Guild Wars 2.

A year by numbers

So, I’m not going to lie, this post idea was blatantly “borrowed” from Lis, who recently made a very similar post. But really, it’s kind of a neat idea – seeing just how much you’ve done and how much time has been spent on various characters throughout the game.

I spent some time going through all of my characters and doing a bit of number crunching this morning, and here are my results.

Number of level 80s: 8

Yup. I have one of each profession. I hadn’t originally set out to do this (I wasn’t too into necromancer at first, having disliked the profession in GW1, and I had utterly no interest in engineer at all), but it wound up happening after all. Surprisingly, necro has become one of the professions I like the best.

The grown-ups.

The grown-ups.

In order of hitting level 80:

  • Liusaidh, sylvari mesmer. Played for 781 hours and 22 minutes, 12 months old, 45% of my playtime. Will soon be the wielder of Bifrost.
  • Rosheen, sylvari guardian. Played for 203 hours and 45 minutes, 12 months old, 12% of my playtime.
  • Janan Savitri, human thief. Played for 119 hours and 42 minutes, 12 months old, 7% of my playtime.
  • Ragna Blazefur, charr elementalist. Played for 64 hours and 9 minutes, 12 months old, 4% of my playtime.
  • Brynja Rabbitfoot, norn ranger. Played for 191 hours and 55 minutes, 12 months old. 11% of my playtime. Wielder of Kudzu.
  • Carella, human necromancer. Played for 141 hours and 27 minutes, 11 months old. 8% of my playtime.
  • Glynha, sylvari warrior. Played for 77 hours and 35 minutes, 5 months old. 4% of my playtime.
  • Searlaith, sylvari engineer. Played for 71 hours and 36 minutes, 9 months old. 4% of my playtime.

Number of sub 80 characters: 6.

I like making characters, what can I say. A few of these have been deleted and remade a few times – Katta started out as a warrior and one of my original characters made during headstart, but I couldn’t stand playing an asura warrior. Alianah was originally a ranger, but I wanted to remake her to look different and decided that hey, new necro! Deirvhile exists solely for crafting purposes. And Astrid got to use a scroll of experience which is why her playtime does not match her levels at all.

The babies.

The babies.

In order of age:

  • Deirvhile, sylvari thief. Level 20. Played for 9 hours and 35 minutes, 9 months old. .5% of my playtime.
  • Haneul Nae, human mesmer. Level 22. Played for 19 hours and 25 minutes, 6 months old. 1% of my playtime.
  • Alianah, sylvari necromancer. Level 10. Played for 6 hours and 37 minutes, 3 months old. .4% of my playtime.
  • Suvi Liina, norn mesmer. Level 5. Played for 3 hours and 19 minutes, 3 months old. .2% of my playtime.
  • Katta, asura elementalist. Level 19. Played for 12 hours and 9 minutes, 3 months old. .7% of my playtime.
  • Astrid Cheval, human guardian. Level 26. Played for 6 hours and 43 minutes, 2 months old. .4% of my playtime.

Total time played: 1736 hours over the past 12 months.

That averages out to about 144.67 hours per month, or 33.4 hours per week, or about 4.73 hours per day. Which…well, I’ve definitely had my marathon days where I had nothing else to do so I spent all of my time in-game. I’ve also had my ups and downs though, and in particular had a patch recently where I’d log in long enough to do my dailies, or not log in at all. What can I say, life can be busy.

Number of legendaries created: 1.

I made Kudzu back in March, and have written all about it previously. I am currently working on Bifrost and have reached a point where I just need to save up massive amounts of money or hope I get lucky; all that is remaining is some t6 mats, the icy runestones, and of course the precursor. I’m just really hoping that precursor crafting comes in sooner rather than later, especially as the mystic forge is proving to not be my friend here.

(sidenote about that: I’ve spent about 150g on exotic staves to throw in there in hopes that it’ll spit out the Legend. It’s given me Imryldyeen twice now. Yeah, you know, that staff that has the same skin as the Legend. The game is actively taunting me now.)

Achievement points: 7942

If I actually get some time to play in the next couple of days, I should be getting that 8000 point chest very soon. I’ve been working on finishing up the Explorer category recently, finding the little mini-dungeons and such scattered around. I’ve also got almost all of the jump puzzles completed…but the ones I haven’t done I think will likely stay that way. Jump puzzles aren’t my thing.

Titles: 21

Many of those are from the Hall of Monuments, which I have 45 points in, making me a Legend of the Mists. The title I wear the most is Dungeon Master. At least one character is currently a Respected Achiever. I do not have all of the Living Story titles, as they either required a level of grind I was not interested in (Super Adventure Box), or luck that I do not have (Sanctum Sprint).

Number of characters descended from Guild Wars 1 characters: Three. Janan Savitri is the descendent of Farai Savitri, my dervish (who was also my main in GW1). Haneul Nae is the descendent of Iseul Nae, my ritualist. Astrid Cheval is the descendent of Lucia Cheval, my mesmer (well, one of them).

And Liusaidh is…unintentionally named after Lucia (Liusaidh being the Scottish form of Lucia). Both are mesmers. Both are redheads. None of that was planned out…but while Liusaidh and Lucia are obviously not related to each other in any way…there’s some similarities there.

Favorite race: GEE I WONDER.

Favorite profession: …again. I wonder what that could be.

Amount of money spent on armor: Holy crap I don’t even want to think about it. I’ve bought two full sets of t3 armor (sylvari light and sylvari medium), another set worth of various pieces of t3 scattered around three characters (includes human medium and sylvari heavy), and more sets of t1 and t2 armor than I could keep track of.

Amount of fun I’ve had: …can you really measure that?

And to finish off, because it cracks me up every time I look at it, have a screenshot of a sylvari with a giant chicken.

"So, um...what do I do with this thing?"

“So, um…what do I do with this thing?”

Birthday

Sometimes, it’s kind of hard to believe that it’s already the end of August, nearly a full year after Guild Wars 2 came out. On one hand, it’s a case of “has it really been a year already?” and on the other…”has it really only been a year?”

I remember how, at this time last year, the excitement for launch was through the roof. Headstart was only a couple of days away, with the official launch only a couple more after that. The night of headstart, I remember sitting on ventrilo with several other members of my guild, everyone hammering on the “log in” button for the game client, since it had been teased that the game would possibly go live a few hours early. The flurry of excitement and cheering when we finally got in. And then the dead silence as everyone hurriedly made their characters and locked in their names.

Those are fond memories, and that initial rush of “OHMYGODTHEGAMEISLIVE” is something that we’ll never see again.

Liusaidh, my main, having just been created.

Liusaidh, my main, having just been created.

Of course, there were issues that night (and the first few days of release). The lag was so bad that I crashed multiple times just trying to get my baby mesmer (my main) through the sylvari starting instance. Guilds wound up breaking so that leaders would show that they weren’t in a guild, and could not receive invites. It took weeks for the trading post to finally be up and running full-time. Parties broke frequently and trying to get everyone in the same overflow (yes, this was when all of the starter zones always had overflows and you could cheat the lack of guesting with this) could be dicey.

But no game launches perfectly, and all things considered…the problems were ironed out quickly.

The very first night of headstart, a few of us decided to take a trip to Orr. We were all low-level – as in, under level 5. But hey, why not! It was a completely ridiculous and, to be fully honest, rather terrifying thing to do. Things could one-shot us with a glance. I know that those of us that did it amused everyone else on vent with our panicking at enemies seeing us. We didn’t quite make it – I got lost somewhere in Sparkfly Fen and was eaten by the champion risen megalodon. But it was a lot of fun.

Liusaidh, level 3, in Sparkfly Fen.

Liusaidh, level 3, in Sparkfly Fen.

We tried it again a bit later, when we were all a bit higher in level. We made it all the way to Lone Post Waypoint in Straits of Devastation before we simply could not get any further. We were slightly disappointed at this fact…as we did not realize at the time that Straits was part of Orr. Now, because of this, low-level Orr runs has become something of a guild tradition.

I have a lot of screenshots from that excursion, but this is one of my favorites. Running like hell with broken armor sums up things well.

I have a lot of screenshots from that excursion, but this is one of my favorites. Running like hell with broken armor sums up things well.

Within those first few weeks, we did a lot. Leveling our characters. Exploring zones. Testing out different things (one of my favorites was meeting up with Opt in a zone and him asking me to stand at the bottom of a cliff so he could see if Death Shroud would let him survive the fall. It didn’t). Starting the story mode dungeons. Doing jump puzzles. Dabbling in crafting. Dancing anywhere and everywhere.

After completing Griffonrook Run...THIS WILL ALWAYS BE ONE OF MY FAVORITE SCREENSHOTS.

After completing Griffonrook Run…THIS WILL ALWAYS BE ONE OF MY FAVORITE SCREENSHOTS.

You’ll notice that in most of these screenshots, I’m with other people. This game has done something that no game has ever done before – make me actually enjoy and want to play with others. I’m not a social person by any means. I am a very quiet, shy, reserved introvert most of the time. But through a combination of chance and luck, I’ve made an amazing group of friends because of this game. My guild is amazing, and several of the members – my co-leaders and several of the officers – have become such good friends that not having them in my life is a bleak thought, and I am so very grateful that I have met them.

Time went on in the game. New content was added – Halloween, the Lost Shores (good in theory, fell short in execution), Wintersday, and then we reached 2013. With the new patch in January, Flame and Frost, we began to see a new story take shape, and to see what ArenaNet was planning on doing. The Living Story has gradually picked up speed over the months, now going to a biweekly update, and the quality has only increased as time has gone on.

Guesting was finally added, though imperfectly – it is limited to servers on the same data center, which means no NA-EU guesting. I keep up hope that one day that will be added in. Fractals were added, similar to dungeons, and with it came Ascended gear. Guild missions became a thing. Several updates have been made to dungeons themselves. A good number of quality of life changes have gone in (first dungeon tokens becoming account bound rather than character bound, and then the removal of physical tokens in favor of the account wallet, rotations for dailies, rewarding of karma for dailies, guaranteed rewards for meta events, champion kills, and dungeons), each making things just a bit better.

In the past year, I’ve leveled up 8 characters to 80 – one of each profession. I’ve crafted the legendary longbow Kudzu for my ranger. I am currently in the process of crafting the staff, Bifrost, for my mesmer. I’ve completed Master Crafter and Dungeon Master. I’ve spent far too much money on armor (I have two full sets of T3 cultural, and a third worth of pieces scattered across various characters). I enjoy theory-crafting various builds and then seeing how well they work in practice (my favorite was being told my engineer build was “just so crazy it might work”…it works quite well!).

Back in March I was able to attend PAX East, which was an amazing time for so many reasons. It was the first out of state convention I was able to attend. It was a nice vacation. Several members of [TWIT] also went and we all got to meet up and spend the weekend hanging out in person. And we also managed to spend time with two ANet devs, Jonathon Sharp and Jon Peters.

:D

:D

Needless to say, this past year has been great, both in-game and out of it, and I can only look forward to what the next year(s) will bring!

 

Super Adventure Earworm

There have been dozens of posts about the most recent addition to Guild Wars 2, the Super Adventure Box. Put short, it’s great, and if you haven’t tried it yet, go do so. Yes, it’s basically one huge jumping puzzle. However, if you suck at jump puzzles (like I usually d0), Infantile Mode is adorable and lots of fun. There’s also a chance for the Super Weapons to drop out of the boss chests when you’re playing on normal mode – Optimus got two Super Sword Skins the other day, and I got my Super Shield Skin I’ve been coveting last night.

Put short, this is a really great update.

My personal favorite part of it, though?

The music.

So, I have been gaming pretty much my entire life. I’m 27 years old, born in 1986. My parents got an NES for Christmas in 1988, and I would watch – and then play – games like Mario, Zelda, Dragon Warrior, and Final Fantasy with my parents. These are the games I grew up on, and have heavily influenced my taste in games ever since – I still vastly prefer JRPGs over WRPGs, and I love action adventure games. Everything about the Super Adventure Box is a throwback to these games, from the hilariously bad NPC “translations” (“This water tastes improper” when you first encounter the poison pools is a favorite of mine), to the hidden rooms with secret items, to the screen you get when you die…and of course, the music itself.

The songs you hear while playing Super Adventure Box will get stuck in your head. And they will heavily remind you of games from 20-25 years ago

Yup, prepare to be humming that all day.

Or better yet, just listen to all of it! ArenaNet was kind enough to upload all of the SAB music to their SoundCloud, for all to hear.

Now if you’ll excuse me…have these songs stuck in my head again…

 

Guilds and the (de)merit system

So, I run a guild. A decently sizable one, though it’s not massive. We’re generally a pretty casual group.

And the more time goes on, the more frustrated I get with the guild system in Guild Wars 2.

[TWIT] was created as a cross-server, international social guild. However, the way the game handles guilds has caused us to not be able to fully meet what we intended ourselves to be. The guild was formed in BWE3, when we were still all under the assumption that guesting would be in at launch, and that it would be fully universal.

The lack of guesting at launch was the first big blow we were dealt. People on other servers could not play with us, outside of the very first weeks when there were overflows in explorable zones, or in dungeons. There is also the fact that influence and guild upgrades are server-tied; the combination of these two things made it so there was very little reason for our members not on Jade Quarry to represent the guild.

I do understand why influence is server-tied, to an extent. You can’t designate one server to be the guild’s home world. However, surely there were better ways of handling it. Make it so that all influence earned is a universal pool, collected by and usable from all servers. Same with the upgrades. If you are repping a guild, you should be able to access them, no matter what server you’re on. Not to mention the various boosts you can build and use!

Oh, and when you guest, influence you earn? Still goes back to your home server, as opposed to the one you’re guesting to.

For all that the game likes to say it’s about building communities, there are a lot of things it does that fly in the face of that claim. Guesting taking so long to be implemented and then being data center restricted is part of it. The restrictions on guilds, however, are another large part of it.

Last time I checked the [TWIT] roster, we were up around 160 members. That isn’t small. However, if even a quarter of those members have repped the guild, I’d say it’s a high estimate. The fact of the matter is, there’s absolutely no reason for members outside of JQ and certain other servers where we have a good number of active members to rep the guild, and there’s nothing that myself and my co-leaders can do about that.

I mean, I suppose we could. We could make being on JQ or repping a certain amount of time a requirement…but that’s not something we want to do. That goes directly against why this guild was created and what it’s meant to be. Guesting has helped some (I guest over to Sanctum of Rall or Anvil Rock for events at times), but it still doesn’t help a lot of the problems inherent in making everything tied to servers so tightly.

Guild missions are going to be here on Tuesday. Yay! We were looking forward to these – they’d make it easier to get guildies involved!

Except that merits, earned by completing guild missions and used to unlock more upgrades, are…wait for it…server-tied! Oh, and if you want to do Guild Bounties? Better have your Art of War at level 5.

Luckily, we have everything upgraded in full, but that’s still very frustrating. A lot of smaller guilds will not necessarily have Art of War to that level, or the influence to get it there any time soon. And don’t forget build times for those upgrades! This essentially makes guilds that do not normally have any interest in PvP or WvW burn influence to kick off PvE content, which I think is wrong.

There’s also the communication side of things, which is difficult People not repping your guild cannot read your guild chat, which makes it easy to miss out on things. There’s the message of the day, but unless someone is 1) repping and 2) checks the guild pane, they won’t see it.

Remember in Guild Wars 1 when you’d see your guild’s current message in your chat window when you logged in? I miss that. A lot. I also wish that guild leaders had a way to send a message to all members, even those not repping, similar to how maintenance messages are displayed in the chat window in-game. Things like that would be a great help to all guild leaders.

I love this game. I love my guild. But I really feel like the guild sytem leaves a lot to be desired, and splits the community more than it brings it together.

Girls Night In

As two of the three leaders of [TWIT], AJ and I have been kicking around an idea for a while of something we’d like to do as an in-game event, and we’re finally kicking it off this week.

This event is a girls night, where we group up with any women that are interested in coming along, and do stuff in-game together with no men involved.

We have quite a few reasons for wanting to do something like this, and I’m simply going to quote what I wrote elsewhere on this subject.

Girls Night events are for women only. This is not to be exclusive – rather this is to try and build a space for women to play. Gaming is an industry that is very hostile to women, despite the fact that we make up half of all gamers. Games are rarely marketed for us, and the ones that are aimed towards women tend to just fall on tired-out stereotypes.

The vast majority of gaming communities are extremely male-oriented, and most tend to not be kind to women “invading”…when really all we want to do is play a damn game. And thus, we have to turn to creating our own spaces to play in, until the rest of the gaming community wakes up and realizes that yes, we’re going to be playing these games, we have just as much right to be here as anyone else, and we aren’t leaving, so get used to it.

And we also know that not all women are comfortable enough in the face of such constant sexism to stand up like that. And that’s okay. Everyone handles things differently.

There are also times where we just want to escape and be on our own. To be able to talk about things we wouldn’t feel comfortable with when guys are around. To have fun on our own. This is not a bad thing.

AJ and I have high hopes for these events. We’re starting small, but we’re hoping to build this into something big. But it all revolves around creating a space where women feel safe and welcome while gaming, and it would fall apart immediately if we did not hold to that core.

Guys, 99% of gaming is yours. Let us have our spaces as well. It won’t hurt you, we promise.

So far, the response has been almost entirely positive. Lots of women have expressed an interest in coming, with a few that I didn’t even know played GW2! That, I think, makes this something of a success before the first event has even stated. These events are things we hope to do monthly – just once a month, pick an evening where we all meet up together in-game and hang out and play and create our own part of the community.

Our first event will be this Thursday evening; we’ll be meeting in Caledon Forest, at Astorea Waypoint, on Jade Quarry at 6pm CST (4pm PST/7pm EST). That’s right when the daily reset hits, so we can work on doing our dailies before deciding if we want to branch out and do other things as well. This event isn’t just for members of our guild; it is open to any women that want to attend. AJ and I both have characters with commander icons so we shall be easy to find. More info can be found in this thread on our guild’s forums.

Ladies, hope to see you this Thursday!

Art Contest Winners!

Guys, I really love art contests. I love seeing all of the creativity that people create, all of the different styles that they use…

Basically, I love art.

And so here I have my winner for the signed CE contest! I didn’t get many entries, but the ones I did get were all very varied and I really enjoyed seeing all of them. First, before posting the winner, though, I want to show off the two entries I selected as runners-up! I do not have prizes for you guys (sorry!), but I still want to share your entries!

The first is a simple pencil sketch of a sylvari by Jo X. I am a sucker for pencil sketches, I won’t even deny it. The majority of my drawing is just scribbles and sketches. Also, it’s a sylvari…enough said.

nessa-sylvari

The second one is The 35 Slot Shopping Cart, by Jeff. This one made me laugh. I think most engineers would like something like this.

Engineer Poster Sm

The winner, though, is Christopher’s entry, the Crafting Conundrum. The explanation behind the piece that he included made me laugh. As he put it:

The hours I’ve spent crafting in GW2 has always led my mind to wander to certain silly thoughts – particularly, what’s going through a character’s mind when they need to use several venom sacs or totems in creating an item. While we as the players simply see a progress bar, how do our characters react when faced with an Asura instruction manual that calls for a pile of totems in order to build a rifle or sword? And how does that even work?

I have definitely wondered such things myself, and I’m sure many people have as well. That, combined with the quality of the piece, made it an easy choice for me.

gw2artcontest_craftingconundrum_2013

Congratulations, Christopher!

And congratulations and thank you to everyone who entered this contest, and again a big thank you to ArenaNet for giving me the chance to do this!

(Also, a special shout-out to Vivian, the winner of Syp’s photo contest – she had entered mine as well, and I absolutely love the cosplay. Great job and congrats!)

Welcome and a Giveaway!

First of all, before I go into main reason for this post, Under the Pale Tree has expanded again! I would like everyone to give a warm welcome to AJ Wolf (@ajwolf84 on twitter), who has joined as a writer. Previously she had blogged for The Tyrian Order before the site had closed down, and along with Opt of Malefic Incantations, is my co-leader of I Can Outtweet a Centaur [TWIT]. So keep an eye out for her posts, and her take on the Guild Wars lore and the state of the game!

And now, we come to the main event! I have right now, sitting in my room, this lovely item:

gw2ce

Yes, that is a Guild Wars 2 Collector’s Edition. Yes, it is signed by the team. This thing is covered in signatures. It is amazing.

And it can be yours!

How? Simple. We are going to be holding an art contest. I have always loved the art contests held by ArenaNet, and I was sad that there wasn’t a Wintersday Guild Wars 2 contest this year. I also was a winner of one of the previous GW art contests. So in that spirit, that’s how I shall rehome this CE!

Any type of artwork is welcome – whether it’s a traditional drawing, digital painting, or crafted item. It must be Guild Wars 2 related. Entries should be emailed to verene@thepaletree.net. You have until 11pm CST on February 9th to send in your entry. And because of the fact that it will be an NA game key, and I have to ship this sucker, I will have to limit entries to the US and Canada only (sorry!).

Good luck, and get creating!

Finally, a huge thank you to the lovely folks at ANet that made this possible!