As I wrote about yesterday, I am pretty unhappy with how the new trait unlock system works. One thing I noticed from comments I’ve received on twitter and the like, is that a lot of people, having had characters already made and leveled before this change was made, were unaware of how bad some of the required unlocks are. This post will serve two purposes: to list out all of the current trait unlocks, and then to list some of the ideas we’ve come up with that would make good replacements.
This will be a long, text-heavy post. But I hope it’ll help in getting more attention brought to this issue and for it to be rebalanced in the future.
I will simply be listing out trait unlocks by level they are (adept, master, or grandmaster), and will not be naming any specific trait or trait line they are from. This is because I currently have only one character I can view this stuff on, and while I assume the trait lines themselves match up (due to the new grandmasters working that way), I can make no guarantees on that. I will also be listing about what level the required content is* and linking to the content on the wiki.
*the level listed will vary on the content: For dungeons it will be the level required to unlock it; for enemies/events it will be the level that the boss you must fight is set to, for map completions it will be the highest level the zone is designed for, and for explorers it will be the approximate level you are put at in that area or the level of enemies encountered there.
- Complete the personal story step A Light In The Darkness (level 55)
- Capture Inferno’s Needle in Edge of the Mists (technically can be done at any level)
- 100% map completion in Gendarran Fields (level 35+)
- Defeat Rhendak the Crazed (level 28)
- 100% map completion in Blazeridge Steppes (level 50+)
- Defeat Kol Skullsmasher (level 42)
- Find the splendid chest at Goff’s Bandits (level 20)
- Complete Twilight Arbor story mode (level 50)
- Defeat Modniir Ulgoth (level 43)
- 100% map completion in Lornar’s Pass (level 40+)
- 100% map completion in Bloodtide Coast (level 55+)
- 100% Completion in Fireheart Rise (level 70+)
- Defeat Fleshgrazer (level 43)
- Complete the personal story step The Battle of Claw Island (level 50)
- Capture Stonegaze Spire in Edge of the Mists (technically any level)
- Defeat Victurus the Shattered (level 58)
- 100% map completion in Fields of Ruin (level 40+)
- 100% map completion in Iron Marches (level 60+)
- Complete the Obsidian Sanctum jumping puzzle (technically any level)
- Capture Tytone Perch in Edge of the Mists (technically any level)
- Find the grand chest in Provernic Crypt (level 32)
- 100% map completion in Harathi Hinterlands (level 45+)
- 100% map completion in Timberline Falls (level 60+)
- 100% map completion in Mount Maelstrom (level 70+)
- Complete Caudecus’s Manor story mode (level 40)
- Defeat the Foulbear Chieftain and her elite guards (level 34)
- Complete the personal story step Retribution (level 59)
- 100% map completion in Dredgehaunt Cliffs (level 50+)
- 100% map completion in Sparkfly Fen (level 65+)
- 100% map completion in Frostgorge Sound (level 80)
- Befriend the ogres in Eternal Battlegrounds (technically any level)
- Complete Citadel of Flame story mode (level 70)
- Find the splendid chest in Rebel’s Seclusion (level 70)
- Defeat the Terror-Seven Krewe Leader (level 68)
- Befriend the hylek in Eternal Battlegrounds (technically any level)
- Find the grand chest in the Windy Cave (level 28)
- Defeat the Fire Shaman (level 60)
- Complete the personal story step Forging the Pact (level 62)
- Befriend the dredge in Eternal Battlegrounds (technically any level)
- Complete Sorrow’s Embrace story mode (level 60)
- Defeat Vidius Flame Tribune (level 62)
- Complete personal story step Battle of Fort Trinity (level 70)
- Find the chest in Verarium Delves (level 56)
- Find the grand chest in Arundon Vale (level 72)
- Defeat the Dredge Commissar (level 50)
- Complete personal story step Source of Orr (level 80)
- Defeat Vexa and her golem (level 71)
- Defeat the Infinity Coil Commander (level 70)
- Defeat Taidha Covington (level 50)
- Defeat the Branded Devourer Queen (level 59)
- Discover Death’s Anthem (level 80)
- Defeat the Risen Priest of Balthazar (level 75)
- Defeat the Risen High Wizard (level 80)
- Complete Crucible of Eternity story mode (level 78)
- Find the grand chest near Scholar Fryxx (level 72)
- Defeat the Risen Priest of Grenth (level 80)
- Find the locked door at the end of the forgotten stream (level 80)
- Defeat the Risen Priest of Melandru (level 80)
- Defeat the Karka Queen (level 80)
- Complete Honor of the Waves story mode (level 76)
- Defeat the Statue of Dwayna (level 79)
- Find the grand chest in the Ship of Sorrows (level 73)
- Defeat the Overgrown Grub (technically any level)
- Complete the Ruined City of Arah story mode (level 80)
- Defeat the Corrupted High Priestess of Lyssa (level 78)
Phew. That’s a lot of traits. So at quick glance, master and grandmaster unlocks are pretty okay. There are some outliers, but for the most part they are all tied to content that is reasonable for the trait level and character level. Master traits, for the most part, are tied to mini-dungeons or bosses in the level 55-70 range. Grandmasters are all 70-80.
Adepts are…mostly personal story or map completions, that tend to average around level 50-60, with some requirements going all the way up to level 80. Level 80 content. For a level 36 trait. Many of the master and grandmaster traits require less difficult things than the adepts. Windy Cave is for a master trait – that should totally be a trait unlock, but for an adept! Adept trait unlocks are, with very few exceptions, completely wrong for what you’re getting.
Another thing myself and another member of my guild (TriggerSad) have noticed is that the things you must do to unlock traits do not fit the trait itself, which rather bothers us. With the number of events and the like available, it’d be great if the things we need to do to unlock a trait made sense for the trait we were getting.
Here’s a few ideas we had of things that would be far more reasonable:
- Make Windy Cave an adept unlock, rather than a master unlock.
- Adept trait: Complete Ascalonian Catacombs story mode (level 30)
- Adept trait: Defeat the Harathi Overlord (level 25)
- Adept trait: Find the chest in the Overlord’s Greatcamp (level 25) – I forgot there was even one there, but Trigger pointed out it; it’s guarded by a pair of veterans.
- Adept trait: Draw out and destroy the Demagogue’s Spirit (level 26) – a group event that is a direct throw-back to GW1. It would be perfect.
- Adept trait: Defeat Captain Wiley (level 32)
- Adept trait: Slay the Centaur Warbeast (level 30)
- Adept trait: Complete King Jalis’s Refuge (level 19)
- Adept trait: Complete Griffonrook Run or Beaker’s Empty Belly (level 36)
- Adept trait: Defeat Lord Ignius the Eternal (level 38)
- Adept trait: Pay your respects in the Secluded Glen (level 41)
- Adept trait: Visit Cymbel and Nia (level 34)
- Toss out all map completions and personal story steps. If map completions are to be used for the adept traits, then keep them to the starter and level 15-25 zones.
- Toss all of the adept story dungeons higher than CM. Those are not appropriate levels for a adept unlock. Get rid of Arah story entirely as an unlock.
And that’s just a sampling, sticking mainly with low to lower-mid level group or meta events. But there are tons of events, hidden areas, and jumping puzzles that exist in zones that would be appropriate for when first unlocking an adept major trait that could be easily used. What it essentially comes down to, though, is that by the time you are level 36 and can unlock your first major trait, you should have several available to you so that you can begin to play around with build ideas.
There were other ideas we had – the already-mentioned desire for content to unlock a trait to be something that fits the trait in some way, and making the trait unlocks individual to professions (TA story, for example, would be great for some of the master-level mesmer phantasm traits).
One idea we had was optional secondary objectives while doing an unlock – the example we came up with was for the Goff’s Bandits chest, if you were doing it on a thief to stealth your way through, or for a warrior going for the Overlord’s Greatcamp chest to kill x number of enemies in y amount of time. Completing the bonus objectives would then grant a bonus – a few skill points, for example, or some karma.
And of course, multiple options for one trait would be great. Right now it’s “You can do it this way, or you can buy it”. And idea I saw floated yesterday was along the lines of “Complete X number of events in Caledon Forest, or complete TA story mode”. Not everyone can get a group to do dungeons, after all.
I have tons of ideas of how these can be fixed to be more reasonable. I could go on forever. If you’ve made it to the end of this, I commend you and thank you. And if you have any ideas or suggestions, please feel free to leave a comment! I’d love to hear more about what others think on this subject, and how it can be fixed.