Breaking the Meta

Meta-events are currently a very popular thing to do in Guild Wars 2. Ever since the update a few months ago that made it so you’d get a guaranteed rare-or-better from each event (formerly character-bound per event per day, now account-bound), it’s easily the most efficient way of getting rare items, and thus ecto. Where else in this game can you guarantee at least one rare item for five minutes of play?

Nowhere.

This is of course having an impact on the rest of the game. With APIs having been released, the metas can be tracked easily; no more worries about people trolling the timers. They’re always up-to-date and accurate. The price of ecto has dropped significantly – they haven’t hit their all-time low of 13s yet, but they’re currently sitting in the 18-19s range.

This also means that, if you want to do other content? Good luck with that one.

I find meta-events…okay. At best. They’re fun the first few times you do them, but after that, not so much. Claw of Jormag, Shatterer, Tequatl, Shadow Behemoth – all were awesome the first few times I fought them. Now, they’re just boring. There’s no challenge, nothing surprising or fun about it any longer. At this point, with the number of people who show up to them, failure isn’t even a possibility any longer; the events don’t scale even close to enough to keep up with the number of people who show up.

Active events on Jade Quarry

Active events on Jade Quarry

The fact that we have the APIs to work with, and all of the timers are completely accurate, brings me to one of the biggest problems with the current popularity of simply farming metas. Since you can simply watch a timer to see what is up when, it means there’s no need to actually play the game. People can just sit around, idling, until the timer says that X event is starting. Hop to that event, complete it, wait for the next. The most efficient way of getting rares, and thus ecto and money, in this game is currently to spend 90% of your time in-game idle. I mean, I guess people enjoy it. But honestly, I think that being rewarded for not actually playing the game is kind of backwards.

The other big issue is that, since the rewards for metas are better than anything else in the game, it’s hard to do anything else. Want to run a dungeon? Yeah, good luck. Who wants to do a dungeon when you don’t get nearly anything as good as you do for spending a couple of minutes mashing your auto-attack button at Jorlag? Well, some people prefer dungeons (like myself) because they find them far more fun. But even in my regular play group it’s so hard to get a dungeon group together right now…and people farming metas is definitely a part of it.

As ever, what this boils down to is the fact that the rewards for most of the game simply are not very good. It’s rare to get anything worthwhile from a dungeon. Fractals seem to drop rares and exotics at a higher rate than regular dungeons, as well as account-bound items like fractal weapons and ascended rings. Being account-bound, though, if you get one you don’t like or can’t use? Oh well, too bad, so sad. Spending a few minutes doing a meta, though, guarantees you a gold – which is a good chance of turning into at least one ecto when salvaged. Since there are so many metas that have bonus chests, and most of them repeat fairly frequently, it’s easy to hit a dozen of them in a single night. That’s a dozen rares. That’s going to be on average about a dozen (or more) ecto.

Which, frankly, is ridiculous.

I’ll tag along to do metas sometimes. But the constant farming of them is something I can’t stand. I don’t use any of the overlays, or keep open any of the timers. I don’t camp out where certain ones spawn to see if it’ll pop anytime soon. I don’t hop from one to the next to the next and so on. I just don’t find that sort of thing enjoyable. And I find it frustrating, both because it keeps me from doing the things I’d rather be doing, as well as it means that I will never have anywhere the amount of money and stuff that some of my friends I play with do.

There are a lot of problems with the game, and I feel like the addition of the guaranteed rare chest to meta events was an attempt to address the abysmally low drop rates, as well as to bring some more life into zones that normally would be completely ignored. But it’s just a band-aid fix; it doesn’t address the fact that the rewards for the rest of the game are terrible, and ultimately I don’t think the goal of getting people to spend more time in the mid-level zones has really worked out well; instead people will just head there, do the event, and leave, not to return until the event is back up again. There’s nothing to keep people there.

I’m not sure I’d call this a game-breaking thing. But it’s clear that it’s causing havoc on the game’s economy, and it’s making it hard for people who want to actually play group content do so. And as a result, it’s come to be something that I really dislike.

Casual hardcore

Over on her new blog, AJ wrote about things that she’d like to see added to Guild Wars 2.

Most of it I agree with. Guild Halls would be very welcome.  A group finder, while not useful to me (I refuse to PUG), would be greatly helpful to a lot of people. Data center integration would be great – that would mean I could actually play with my friends that are on Euro servers. Yeah, I do have an EU account…but due to forgetting the password to my main account and having issues changing it, I am hesitant to log into my EU account, and then not being able to log into my main account again.

Some of it I care less about. PvP/Esports is not something I have any interest in seeing. PvP is just something I find very unfun and unrewarding by default; there is basically nothing enjoyable about it. It is not something that will keep all players interested when their interest is waning in PvE, only those who were already interested in PvP in the first place. The lack of a standard endgame is another thing I am perfectly fine with, and I can say with some certainty that if this game did have a typical endgame type thing I probably would have lost interest some time ago. Fractals are bad enough – the difficulty is based on nothing more than trying to beat numbers, the rewards are really not worth it at all (rings…yeah, good luck ever getting ones you want. Fractal weapons…maybe if more than one or two of them actually looked good), and it’s just not content I find fun in any way. A more typical raid-like endgame feature would just be another thing that people would want to farm repeatedly (like fractals), which I have no interest in doing.

I feel like I fall in an odd place between being a casual and a hardcore player. I enjoy doing dungeons, having completed my Dungeon Master title. I’ve made a legendary weapon. I have seven characters at level 80, and an eighth about to hit level 50. I’m working on a second world completion and a second legendary. These are all the sorts of things that most people would look at and go “that is hardcore play”.

But at the same time…a lot of the things I enjoy most? Are things that would appeal more to a more casual player. I love leveling alts. I like going through areas and simply exploring for the sake of seeing something pretty. I like the fact that I can spend as much or as little time as I want on something. I genuinely enjoy most of the hearts in the game, and I like doing them.

What I don’t like is farming and grinding content. I like doing dungeons, but I do not like Citadel of Flames farming. I do not like running fractals repeatedly. I enjoyed Molten Facility but I was rather glad when it left because it meant that we could do other things than just run that. I like doing meta-events, but watching timers to try and make sure I hit every single one in the most efficient manner is not something interesting to me.

I have definitely felt like most of the new content that has been added to the game, though, has been aimed more at the people who do enjoy farming and grinding things. Fractals are really nothing but a grind. Flame and Frost culminated in a dungeon that was only available for a short period of time and dropped items of a new stat type (exclusive to it), as well as the chance for the Molten Jetpack backpiece, encouraging people to run it as much as possible to try and get those items. Secret of Southsun, thus far, runs out of story almost immediately, and then all that’s left to do there is farm the new events that repeat incredibly quickly.

These things, while I’m sure are fun for a lot of people, are not fun for all. And I feel like people like myself, who enjoy more casual pursuits in-game, are being left by the wayside in favor of trying to capture the more typical MMO gamers. And I would like to see more things added to appeal to those like myself who don’t want to just farm.

I would like to see more zones added to the game – and not just level 80 zones. There are a bunch of zones at level 40+, and the starter zones are great. However, I feel like between levels 15 and 40, the number of zones and amount of content is a bit thin, and you’re really funneled towards a specific path that you must take. I love leveling characters, but I generally wind up crafting my way from 30 to 45 now, simply because there’s not a whole lot to do in those levels. There’s only so many times I can explore Gendarran Fields, after all, before that area becomes unbearably boring. There’s tons of unfilled space on the maps. I’d like to see some use made of it.

I’d like to see updates made to open world content to bring a bit more challenge and fun to it. The short of it is that open world boss fights are extremely boring. I would really love seeing more to be reworked to be like some of the bosses in dungeons are. Obviously the open world ones should not require the same amount of coordination that some of the dungeon bosses need to defeat, but having them be something more than just “mash 1 to win” would be nice. The changes made to events in Cursed Shore were great – they’re far more challenging now, and that makes them more enjoyable to do. I would like to see those changes extended to the other zones.

I’d like to see meta-events revamped more. Ever since metas were changed to guarantee a rare reward, people have flocked to them, and that causes them to be far too easy, which makes them boring. I am glad that the Jungle Wurm in Caledon was fixed so that it wouldn’t die before it could even be targeted, but even with that, it’s an easy fight. The pre-events to most of these metas are a joke; there is no chance of them failing. It is very difficult to even get credit on them most of the time; I have not managed to get credit for any of the pre-events for the Wurm meta in weeks, because of the number of people doing the events and the ease and numbers of the mobs involved. The metas themselves are also a joke; I have not seen the Ice Elemental that will spawn when the Svanir Shaman at Frozen Maw is not defeated in time in months. I have no idea if any of the others even have fail states, as I have never seen it happen. I would really love to see these events get overhauled; I think that the pre-events especially would benefit heavily from the changes made to events in Cursed Shore.

I would like to see more story added with new events. Or rather, I would like to see a substantial amount of story added, not just a little bite that’s done with immediately. The Guild Wars world has amazing lore. The world-building in these games is great. The stories themselves are quite good, even though the storytelling has fallen short. There are so many things that start getting explored and then they just…don’t ever get touched again. I’d like more of the lore to be explored, more of the things we encounter early on to come back. Even if they were optional (that would be the ideal, in fact), I’d love to see more personal story quests. I’d like to see all of the biography options selected during creation to have an impact. I’d like to see Living Story updates to be much heavier on the actual story, since that is part of the name, after all.

I want to see more, and better, rewards. Drop rates are very low, which can be very discouraging. The changes of getting anything that’s worth anything are very slim, which is what leads people to farm fractals and metas instead of doing other content. I’d like to see the rewards from dungeons brought more in line with fractal rewards. I’d like to see open world content give better chances at stuff that’s actually worth getting. And related to that, I’d like to see more variety in what we can get. New stat types would be great – trying to find armor with a stat type that matches my builds can sometimes be very frustrating, and adding new types would encourage people to try new builds. I’d also like to see new skins. There are plenty of nice skins available in the game, but there’s been no new armor added yet, and for the most part I haven’t been too impressed with the new weapons added. There was a certain style aesthetic that Guild Wars had that Guild Wars 2 is lacking in a lot of ways, I believe, and I’d like to see more armors and weapons that resemble ones from GW1.

There’s a lot of stuff I’d like to see, and this isn’t all of it. But what it comes down to is that there is more than one type of gamer out there. And ultimately, I’d like to see more stuff added to Guild Wars 2 that appeals to multiple groups.

Back to Southsun

This week, the newest part of Guild Wars 2′s Living Story, the Secret of Southsun, was launched. New events in Southsun! A new storyline! New items, both in the gem store and as drops! A new activity!

Of course I went to check it out as soon as I got home from work the day the patch went live.

The first thing you will notice, if you haven’t been back to Southsun Cove in some time (which I had not; I stopped going there for anything but Guild Bounties when they removed the rich orichalcum node), is that things have changed some. Actually, you’ll notice that before you even get there – when you talk to the NPC near the ship in Lion’s Arch, you will no longer get a choice of waypoint to be transported to, but instead you will arrive through a waypoint located on Pearl Islet. An asura gate there back to Lion’s Arch is certainly a very welcome thing.

The biggest thing is the island is far more built up now – settlements for the refugees are all over the island, the previous outposts are larger, there’s a fancy new resort on the southeast part of the island, and Sawtooth Bay is now dominated by a Crab Toss arena. There are also a number of new NPCs around, and talking to certain ones will get you different buffs – talking to a Consortium Negotiator gets you a gold find buff, while talking to a Settler Negotiator gets you a 200% Magic Find buff. These only work while in Southsun, but are handy to have – and not just for the buffs themselves!

Part of the achievement list for Secret of Southsun.

Part of the achievement list for Secret of Southsun.

Several (well, many) new achievements have been added as part of this section of Living Story, and this is the main way that players are guided through the content. This part I actually dislike quite a bit. Let’s be real – the achievement list here acts as a standard quest log, but with less information about what you’re doing and why you are doing it. And the fact that it is presented in such a way means that players will simply treat it as a checklist – okay, need to do five events with the Consortium buff, done, move on to the next. It’s an easy way to keep track of what there is to do, yes, but I am not a fan of the way they chose to present this.

That said, the rewards you get for two of the achievement tracks are worth it, in my opinion – backpieces that have unique skins and an infusion slot. For collecting ten of the eleven samples, you get the Fervid Censer, and for completing 25 Southsun achievements (a far easier accomplishment than you’d think), you get the Sclerite Karka Shell. Both are account-bound, which is quite nice.

I won’t lie, as a sylvari lover, the Fervid Censer is my favorite new item added to the game. I promptly transmuted mine onto my ascended Fractal Capacitor so that I could wear my pretty flower and keep the correct stats, too! Sure, I can’t infuse it further…but as I didn’t want to anyway, no loss there!

Liusaidh is a pretty pretty flower <3

Liusaidh is a pretty pretty flower <3

Among other things, it’s worth checking out the diving goggles in the karka hive again – they have a hilarious new achievement of their own, the resort south of Pearl Islet will have you encounter a certain noble from the human personal story wearing not a whole lot (with some very interesting conversation), and crab toss is entertaining, if not completely confusing. The Southsun Supply Crates are a rare drop that are quite neat – I got one as a drop the first day and got a mini – and they can also be bought in the gem store. Veteran karkas are now guaranteed to drop karka shells, and there are new Blooming Passiflora that are guaranteed to give Passiflora flowers.

That said, it isn’t all perfect. First of all, I feel like Secret of Southsun has fallen into the same trap that the previous Living Story releases have, which is too little released at one time. If you’ve got an hour or two to spend in-game, you can power through what’s available so far – I had 25 achievements completed and both backpieces in no time whatsoever. The content so far is very story-light – certain things are happening but thus far there’s no hints as to why they’re happening. You get some backstory from talking to NPCs, but not a whole lot. There are new events around the island…but the ones I’ve seen consist of “destroy the crazed creatures”, “defeat the instigator”, and “protect the victim from attack”. They really don’t differ from that at all, and they’re all on very short cycles which will often lead to multiple events going on at the same time in the same area – not always a fun experience. The events scale pretty well, but you will be fighting a lot of veterans and champions, and they hit hard, so events crossing each other can be quite painful.

The other big issue I have is one I had before with Flame and Frost, but I think it bothers me here more. Once you complete the achievements, you’re left going “okay, what now?” The frequency of events, amount of drops, and the fact that you’ll be running around Southsun with either a high gold find or magic find boost has effectively turned the entire island into one big farm. Follow the events, kill the things, get your money and loot, rinse and repeat. It’s highly reminiscent of how groups will follow events through Orr, or do nothing but chase metas. As someone who does not enjoy farming, and gets bored extremely fast hopping from event to event and meta to meta, I do not enjoy this at all. The next part of the Living Story release is on the 28th, but having completed what’s on Southsun so far, I don’t see myself really going back there a whole lot between now and then.

Overall? I do quite enjoy the Secret of Southsun. They’ve certainly learned from our previous trip to Southsun Cove, and things have improved quite a bit since then. At the same time, though, I wish we had more meat to this story, as right now it feels like we’re just snacking on sweets – it’s tasty, but ultimately it’s made of nothing. It’s definitely worth making your way down to Southsun if you haven’t yet – if for nothing else, to get those backpieces! What do you think of the Secret of Southsun so far?

Super Adventure Earworm

There have been dozens of posts about the most recent addition to Guild Wars 2, the Super Adventure Box. Put short, it’s great, and if you haven’t tried it yet, go do so. Yes, it’s basically one huge jumping puzzle. However, if you suck at jump puzzles (like I usually d0), Infantile Mode is adorable and lots of fun. There’s also a chance for the Super Weapons to drop out of the boss chests when you’re playing on normal mode – Optimus got two Super Sword Skins the other day, and I got my Super Shield Skin I’ve been coveting last night.

Put short, this is a really great update.

My personal favorite part of it, though?

The music.

So, I have been gaming pretty much my entire life. I’m 27 years old, born in 1986. My parents got an NES for Christmas in 1988, and I would watch – and then play – games like Mario, Zelda, Dragon Warrior, and Final Fantasy with my parents. These are the games I grew up on, and have heavily influenced my taste in games ever since – I still vastly prefer JRPGs over WRPGs, and I love action adventure games. Everything about the Super Adventure Box is a throwback to these games, from the hilariously bad NPC “translations” (“This water tastes improper” when you first encounter the poison pools is a favorite of mine), to the hidden rooms with secret items, to the screen you get when you die…and of course, the music itself.

The songs you hear while playing Super Adventure Box will get stuck in your head. And they will heavily remind you of games from 20-25 years ago

Yup, prepare to be humming that all day.

Or better yet, just listen to all of it! ArenaNet was kind enough to upload all of the SAB music to their SoundCloud, for all to hear.

Now if you’ll excuse me…have these songs stuck in my head again…

 

Legendary Heartache

As I wrote last week, I recently finished my legendary, Kudzu. I am glad I did it. I love my pretty flowerbow.

However.

I have some bones to pick with some of what it takes to create a legendary weapon. Namely, the precursors.

Part of what you need to craft a legendary – and this is the part I really didn’t mention in my previous post – is a weapon that gets forged along with the various gifts you’ve crafted. It is a weapon that, unless you buy yours early on in the crafting process, you are going to keep in your hands for however long it takes to run from the trading post to the bank to the mystic forge.

And it is, by far, the worst part of making a legendary. I hated getting the mystic clovers. I hated slogging through World vs. World for badges of honor. But more than anything else…I was not happy at all with that damned precursor.

As of right now, there are three ways of getting a precursor. The first is to hope you get supremely lucky and one drops for you – they can be gotten out of meta-event chests, dungeon chests, and drops from champions. The second is to throw weapons into the mystic forge and hope for the best. The third is to save up money, on top of all you’ve already spent, to purchase one on the trading post.

How much money are we talking about? Well, let’s take a look.

precursorprices

Pardon my language…but what the hell. Those prices are disgusting. And there is zero reason why they should be that high. Someone crafting a legendary is already going to be pouring hundreds of gold into their weapon – why is it necessary to throw up to another 700g at it?

With the most recent patch, the chests for meta-events were updated to guarantee at least one rare or better as a reward, and could be gotten once a day per character (this is going to be updated to where the rare or better reward is account-bound, not character bound, with the March update). One side effect of this is the staff Final Rest, which had never before been actually seen in game (personally I do not believe it was actually in the game until this update), has become common enough that it currently sits around 12 gold. Ecto dropped in price from close to 40s down to around 27-28s (it’s now back up to about 30s). One would think that, with the introduction of of more rares and exotics into the system, precursors would become slightly more common, and prices would go down on them.

That, however, has very much proven to not be the case. Prices on precursors have instead mostly gone up in the meantime. Some of them have spikes to ridiculously high prices. Look at the Lover, for example – nearly 700 gold! How on earth is that even remotely reasonable? It was 400 gold two months ago. Sure, it did get an update, and prices spiked after that. But they dropped quickly…and then started climbing again to what it is now.

AJ pointed out that prices going up may be because people have more money due to the update to the meta-event chests, which is causing them to put in higher buy orders, so people are putting the sell listings higher than they otherwise would. This may well be true. However, since theoretically the number of precursors available on the market should also have increased with this change, that should have evened out, and it hasn’t.

This is one of those things where I really wonder how it was released in this way. ArenaNet has said that they want to include a scavenger hunt for obtaining precursors; this shows that they know that this is an issue. They did an infusion of the market with them with the Lost Shores chest. However, the scavenger hunt was also said to be something they weren’t actively working on. There’s been no other noticeable increase other than Lost Shores.

Optimus said the other day that he would like to see another Lost Shores-type chest at the end of Flame and Frost. I both agree with this and disagree. I agree because there’s no two ways about it, they really do need to get more precursors out into availability. It’s not right that someone should have to, after spending all of the time and effort and money that a legendary costs, be stuck then waiting while they save up another several hundred gold to get that one last piece. However, at the same time, I disagree, because unless it’s something that happens regularly, it will be a repeat of what happened after Lost Shores; there were so many precursors suddenly flooding the market that people were selling them for next to nothing, believing that they were going to remain not impossible to obtain, and then the prices promptly shot back up after a couple of weeks had passed. Many people – myself included – wound up being burned hard by this.

The other option, which I would prefer, is to simply increase the drop rate on the precursors. Take that .001% chance of them dropping (or whatever it is), and turn it into a .01% chance. Or something similar. They’d still be rare – very much so. But they wouldn’t be so rare that if you get one, you’ve got the kind of luck where you need to be off in Vegas making yourself rich in real life.

I am very curious to see what sort of shape the scavenger hunt is going to take. I hope that it becomes a thing in that not too distant future – I want to make Bifrost, after all. But I know what I don’t want to do is buy another precursor.

Legendary Completion

It is done. As of this morning, this is what my character select screen looks like:

gw566

Yes, I have completed my Legendary, that I wrote about wanting to get not too long ago. I made Kudzu, the longbow, for my Ranger, and along the way learned a lot of things! Not just things about how to make money quickly in-game, but also more about my playstyle on various professions, and also things to do when you just need to take a break from the work.

First of all, it did not take nearly as long as I had expected. I started working on it back in mid-January, and as I had written in my previous post, my goal had been to finish by August 25th. It is now March 12th – it took me just under two months to complete. Having done this once, I think I’d be able to do it again…which is good, as Bifrost has caught my attention again. Most importantly, I’ve learned a few important things about how to go about getting a legendary in an efficient manner.

My first tip is to pick a legendary that you like. If you’re going to be spending this much time and money on a weapon, pick one that you like the look of – even if it means that you’re getting one for an alt instead of your main! My main is a Mesmer. I am not fond of the legendary greatswords, Bolt and the Minstrel do not suit her at all, I don’t really use scepter or torch at all, and Quip is…well, Quip (I actually do not think it’s as ugly as most people do – I think it’s a hilarious weapon. However, again, it does not suit my Mesmer at al). Bifrost I love, but I had started that one before and stopped for reasons I’ve written about already. That, and I don’t use staff too frequently on my Mesmer anymore. Kudzu has always been my favorite of the legendaries, so it’s no surprise that’s the one I chose to make, even though it required leveling my Ranger.

On the flip side, if you do decide to make yours for an alt, make sure it’s a profession you enjoy playing! Luckily I fell in love with my Ranger once she hit around level 50. Just like you shouldn’t make a legendary you hate, don’t make one for a character or profession you dislike.

Yes, that's my pet on the wall behind me...no, I don't know how it got up there.

Yes, that’s my pet on the wall behind me…no, I don’t know how it got up there.

Second, finish map completion ASAP. You need 100% map completion to craft a legendary, so you may as well get it done early. You get a good amount of money from completing all of the hearts, not to mention the zone rewards. In higher level zones you will receive exotic armors, which can be sold for gold (or if you get particularly unlucky like I did and get ones worth 40s, salvaged for ecto). You are also going to need all of those skillpoints for the bloodstone shard and for getting your mystic clovers.

Learn to at least tolerate World vs. World early on. I am not a fan of WvW. I have not had good experiences there. But completing that 100% is part of map completion…as well as those pesky badges of honor you need. There are multiple ways you can go about getting those. Some people have good luck with getting them from fighting and taking on groups. I personally have never had any luck with that…and I don’t enjoy it anyway. Where did my badges come from? The jumping puzzles. There is one in each borderlands, as well as the one in Eternal Battlegrounds. Completing them brings you to a chest that gives you a number of badges depending on your level – at level 80 I was generally getting 4-5 from the borderlands puzzles (as low as 3, as much as 6), and between 13 and 18 from the EB chest. The borderlands puzzles are very easy to do; the EB puzzles is much trickier, being probably one of the hardest jump puzzles in the game. However, the way it is set up means that a fall doesn’t generally mean you have to restart. And if there are friendly Mesmers around, even better – a well-placed portal can skip you past the vast majority of the puzzle!

Just be careful, though, because while my experiences are that most people consider the jump puzzles neutral territory (I have definitely done a borderlands puzzle run alongside someone from Sea of Sorrows and another from Sanctum of Rall with all of us just letting the others go on our own way), there’ll be the occasional fight that breaks out. My advice: if you see someone from another server, make a friendly emote at them (/wave or /bow). If they don’t reciprocate, it may be better to  back off until you have some allies with you. If they do, then it’s generally safe to proceed.

Chuck it all into the Forge...and get a shiny!

Chuck it all into the Forge…and get a shiny!

Work on mystic clovers first. These are, no lie, one of the most frustrating parts of the process. I’m not a fan of the Mystic Forge – I think it’s a cheap cop-out way of doing things. And I’m not fond of how so much of this game is RNG based. Clovers are, at least, one of the kinder RNG gambles in the game – if you don’t get the clover(s), most of the time you get tier 6 mats in return. This isn’t guaranteed, of course – there are also mystic coins, ecto, lodestones, crystals, obsidian shards, and bags of treasure in the loot table for what can come from a failed clover attempt – but most of the time, if you don’t get a clover, you’ll get some number of t6 mats out of it, and having a decent chunk of mats already helps greatly when it comes to getting those stacks completed.

Connected to that, use the 10 clover recipe as much as possible. Yes, throwing 10 ecto at a time into the mystic toilet can be a painful experience. However, the rewards are much greater – 10 clovers, or up to 40 mats. Once I started seriously working on my clovers, I got far better results out of the 10 recipe. Still, it’s all probability, so everyone’s results will vary.

Save, save, save! You need a lot for a legendary. Full stacks of each tier 6 fine crafting material, tons of karma, 100 gold for icy runestones, on average two stacks of ecto…and that’s just the common ingredients. As tempting as it may be to sell these things for quick cash, don’t – not unless you’ve got all you need! At that point, of course, sell away.

Try leveling an alt. This may seem like weird advice, as leveling characters is not always cheap. However, hear me out here. First of all, if you have a short attention span like I do, playing on another character can help refresh you and keep you interested in your goal. It keeps you from burning out on always playing the same character. And, you’re going to want those skillpoints. I used my main, my Mesmer, to get the bloodstone shard (200 skillpoints). I used my alts for the skillpoints required for the crystals and philosopher stones for making mystic clovers. It’ll also be very helpful for the next tip:

Mix things up a bit. Don’t just farm the same things over and over and over – not only will you get bored, but you’ll hit diminishing returns quickly. Find a few things you enjoy doing that are bringing in money, and rotate between them. For a while I did lots of CoF. Then fractals, then Orr, now the meta-events, while swinging back towards Orr with regular dungeons mixed in…it will be a grind. There’s really no other way to put it. But sometimes it’s best to sacrifice a small amount of efficiency to keep things fun.

Don’t be afraid to take a break or splurge a bit. Saving up all that money is hard. But don’t feel like it can’t ever be touched for anything ever and you can’t ever treat yourself. I bought my thief the human t3 top not long ago, because I’ve been wanting it for her since before launch, and why not? Last week I spent about 15g on my necromancer, buying armor skins and unlocking dyes once she got to level 80. Did it set me back a bit? Sure…by like three days. But it was worth it, because not only did I get two characters looking awesome, but like anything, treating yourself occasionally is a good thing.

Last, and completely optional, work on it with friends if possible. Myself and my two [TWIT] co-leaders have been doing our legendaries together. I probably would have given up on mine long ago if I didn’t have both of them working on it alongside me. Not because we’ve been helping each other out (which we have been – I wouldn’t have finished today if they hadn’t helped!), but because if you get frustrated at something, you have someone else that’s doing the same things you are, and understands why you’re frustrated, and can sympathize. It’s not monetary support that’s most important here – it’s the moral support.

Also, it’s really helpful when you’re manically running dungeons to get those tokens.

Now, this isn’t really a guide or anything, and knowing me I’m sure that there’s something I’ve forgotten. Rather, it’s just a collection of tips based on what I’ve learned in crafting Kudzu, things that I can make use of to be better prepared for when I do start actually working on Bifrost (that one will be a truly long-term goal as, having completed one legendary, I’d prefer to just take my sweet time on a second). The most important advice of all is to set goals, but to not worry too much if you don’t meet them, and don’t work so hard on it that you begin to hate it. If you stop collecting for a while, the stuff you’ve gotten will still be there.

Good luck – trust me, it’ll be worth it in the end!

brynkudzu2

Since people have asked about the precursor: I purchased mine on the trading post. Any gold weapons I got as drops I salvaged, any exotics I sold, and I simply saved up the 360 gold that Leaf of Kudzu cost. They can drop from meta-event chests, and since those guarantee a rare or better now, they are more than worth doing, but the best thing to do is just save money and hope for the best.

Math of the Moldy Bags

As I mentioned not long ago in a blog post, I am working on a legendary weapon. In fact, several of us in my guild are currently working on them in tandem – AJ is making her Dreamer and just needs her precursor, I need about 135 Badges of Honor and the precursor for my Kudzu, Optimus and Greibach are both working on Kraitkin and have their precursors and several gifts, Elixabeth’s closing in on her Flameseeker Prophecies…and those are just the people with blogs I can link to. We’ve also got a Bolt, Rodgort, Predator, and Frostfang in the works, that I can recall off the top of my head.

There are components that are universal to each legendary weapon, and among those are the tier 6 fine materials. You need a full stack of each t6 fine mat. I can tell you right now, that that is a very daunting and expensive task. There are specific places you can farm each, but they are rather rare drops, so building those stacks by simply farming the mats is going to be a long and boring task. Thus, several of us turned to a different source, one that was made far more common in the January patch: Heavy Moldy Bags.

There are a variety of the heavy bags available, each dropping from different types of mobs and containing a different set of materials. Heavy Moldy Bags are generally the cheapest of the heavy bags – most of the other types of bags have a chance of dropping cores and lodestones, whereas the moldy ones just drop fine crafting mats; their ‘rare drop’ is Giant Eyes, which, while nice, are neither as pricey nor as in demand as lodestones are. Between the facts that moldy bags are easily farmed and have a decently high drop rate, are cheap, and contain only fine mats, makes them very desirable.

gw464

And this was the route that several of us decided to use to make up the bulk of our t6 material stacks.

There are advantages of going about it this way. They are not terribly expensive. When their price peaked recently and I was putting in buy orders of 3s10c, I was still paying under 8g total for a full stack. Anything that you get back out of the bag that you do not need can be resold to recoup a decent amount of money – when I started buying the bags, selling back the T5 mats, gossamer, and leather was making me back about half of what I paid for each stack; by the time I was finishing my mats, I was actually making a small profit on each stack I bought. And you do, indeed, get a good number of T6 mats out of the bags.

How good is that number? Well, after AJ and I had each gone through a few stacks, I had the idea that we should start tracking the drops that we were getting out of the bags that we purchased. I had noticed some trends, and wanted to see if that was just my luck, or if more data would correlate with these trends. And so began our little project!

Our data currently consists of the bags that four of us have purchased; as of right now we’ve opened just shy of 7700 Heavy Moldy Bags. So, as you can see, this is no small number that we’ve gone through here. At the end of each stack (or two or however we bought), we’d record in a spreadsheet how many bags we bought, as well as how many of each mat we got out of the bag. From the bags we’ve opened so far, we’ve gotten a total of 9880 materials, giving us an average of 1.29 items per bag; the chances of getting more than one item per bag are, thus, pretty damn good. Out of those 9880 mats we’ve gotten, 7831 have been tier 5, while 2049 have been tier 6.

A ~21% chance of getting a tier 6 material is, indeed, very good, considering the money you’re putting into buying the bags, as opposed to just buying the materials straight-out. And those chances get better when you take a look at the individual mats that you get:

bagchartt5

bagchartt6

There’s no denying that most of what you get will be silk, both leathers, and gossamer. The silk and thick leather are basically the garbage drops of these bags – they’re so common that you can’t even sell them on the trading post. Still, if you’re leveling crafting, it’s worth keeping some around; I wound up merching most of it after I wound up with three stacks of silk scraps. Gossamer and Hardened Leather are nice because while they’re not worth as much as the other T6s, they’re still a nice bit of money back, as both are needed for crafting exotic armors, as well as some legendaries. The T5 mats are going to be, on average, worth between 1.5 and 2s apiece, so you will make back a good percentage of money from reselling those. The T5 essences themselves are worth a nice amount – around 5s on average – and are worth far more than the T6 essence.

The raw data from our drops.

The raw data from our drops.

The real surprise, and something I had noticed on my initial bags before we started tracking this, was the spread of T6 mats and how common each type is. I had noticed I had been getting very few Ancient Bones, a larger number of Powerful Blood and Elaborate Totems, and middling amounts of the others. Which was perfectly fine by me! Ancient Bones are relatively common as drops if you spend any time in Orr, at one point selling for as low as 20c apiece back after launch, whereas Totems and Blood are the priciest of the T6 mats; Totems tend to stick in the 20s+ range (they’re actually significantly down right now!), and Blood spiked up to 30s recently, after having dropped to about 17s a few weeks ago.

Doing a little math, the bags that we purchased cost about 230g. The approximate value of the T6 mats gained from them is between 193 and 211g (calculated with the current and usual value of Totems); the T5 mats, minus the silk and leather, average to a bit more than 66g, and simply merching the silk and leather gains another 3.25g; the total value adds up to between 263 and 280g.

Thus, overall, this does work out to be a rather viable way of gaining T6 mats! You won’t fill out your stacks entirely this way, most likely, but it is a good way of padding them a significant amount; I combined the bags that I personally went through (3250 heavy moldy bags) with the mats I got from failed clover attempts, drops I got in fractals, dungeons, and Orr, and low-balling some buy orders to finish up everything to get my stacks completed. Sure, it wasn’t cheap. I probably poured about 150g into that. Still, it was significantly cheaper than buying the mats straight-out; about 75g cheaper than just buying the mats themselves. And that doesn’t even count how much I made back from selling off my T5 mats, and then the T6s I was getting after finishing that stack! All told, my T6 mats cost me approximately 70-75g, after reselling materials. Not bad, not bad at all! A fraction of what buying them straight-out would have cost, and much preferable to farming until my eyeballs fall out.

The prices listed here will, of course, fluctuate over time. I can’t guarantee that the approximate costs will always remain about what they are as of posting this. Still, when prices on an item fluctuate, they don’t tend to spike sharply in price and stay up for very long – when something spikes, it’ll come back down pretty quickly as well. Same for when an item dives in price; it’ll generally go back up after not too long. And if you’re working on gathering T6 mats, it may well be worth looking into purchasing and opening a few stacks of bags – because it does help, a lot!